Back in the Game: A New Indie Adventure

I enjoy learning and spending time with my family. I have a strong interest in technology, particularly 3D modeling and 3D printing, which I have pursued for the past eight years.

I've always had a knack for building things, especially digital ones. About thirteen years ago, I got pretty into app and game development. Unfortunately, health issues forced me to put that on hold. It's been a long time, and life has moved on. My wife and I now have kids, which means less free time for hobby projects.

Despite the challenges, I’ve decided to give game development another shot. I'm starting small by revisiting an old game idea that showed some promise. Back then, I used AndEngine and only released it on Android. This time around, I’m hoping to expand to iOS and will be using Godot 4. It's a new engine for me, so there's a learning curve to overcome.

I'll be documenting my progress here, the good, the bad, and the ugly. It's going to be a slow process, but I'm determined to see it through. The first step is to outline a plan.