Phase 1: Planning & Learning(weeks 1-3)
- Week 1
- Day 1-2: Define game concept
- outline game idea, mechanics, audience
- sketch basic game flow and game loop
- Day 3-7: Set up development environment
- install engine and other tools
- get familiar with engine interface and features
- Day 1-2: Define game concept
- Week 2: Learn Basics
- Day 8-9: follow a few beginner tutorials
- Complete a few tutorials from the game engine.
- Day 10-13: Experiment with simple mechanics
- Recreate basic game mechanic(Char movements, collisions)
- Day 14: Review & Reflect
- Write down what I've learned, challenges faced, and solutions to those challenges
- Day 8-9: follow a few beginner tutorials
- Week 3: Prototype Development
- Day 15-17: create simple prototype
- Implement basic version of game mechanics
- Day 18-20: test and iterate
- Play-test prototype, identify issues, make improvements
- Day 21: Document Progress
- Summarize what works, what doesn't and next steps.
- Day 15-17: create simple prototype
Phase 2: Development (Weeks 4-8)
- Week 4: Expand the prototype
- Day 22-24: Add New features
- Implement additional mechanics or features
- Day 25-27: Refine Game Mechanics
- Fine-tune features for better game play experience
- Day 28: Review & Plan Next Steps
- Evaluate progress and adjust plans if needed.
- Day 22-24: Add New features
- Week 5: Art & Sound Integration
- Day 29-31: Basic Art Creation and Integration
- Simple art to start with(placeholders are fine).
- Day 32-33: Sound Effects and Music
- integrate basic sound effects and music
- Day 34-35: Test & Adjust
- Test how art and sound affect game-play, make adjustments.
- Day 29-31: Basic Art Creation and Integration
- Week 6: Polish Core Game-play
- Day 36-40: Focus on Polish
- Refine the game-play loop, adjust difficulty, improve controls.
- Day 41: Document progress
- Record what's been improved and what's still needed.
- Day 36-40: Focus on Polish
- Week 7: Build Additional Levels/Content
- Day 42-46: Create Additional Levels/Content
- Design and implement additional levels or game content.
- Day 47-48: Test Levels
- Play-test new content, adjust for balance and pacing - change order of levels.
- Day 49: Review & Plan Next Steps
- Day 42-46: Create Additional Levels/Content
- Week 8: Finalize MVP(Minimum Viable Product)
- Day 50-53: Final Adjustments
- Make final tweaks to mechanics, art, and sound? Not The game-play stuff since those are already play tested.
- Day 54-55: Bug Fixing
- Focus on identifying and fixing bugs.
- Day 56: Final Play-test & Review
- Conduct a thorough play-test and prepare for the next phase.
- Day 50-53: Final Adjustments
Phase 3: Testing & Feedback(Weeks 9-10)
- Week 9: Internal Testing
- Day 57-60: Test with Friends/Peers
- Share the game with a small group(Family) for feedback.
- Day 61-62: Analyze Feedback
- Gather and analyze feedback, identifying areas for improvement.
- Day 57-60: Test with Friends/Peers
- Week 10: Final Adjustments
- Day 63-65: Implement Feedback
- Make changes based on feedback received.
- Day 66-68: Polish & Optimize
- Focus on final polishing and optimization.
- Day 69-70: Prepare for Release
- Get the game ready for a soft release or demo.
- Day 63-65: Implement Feedback
Phase 4: Release & Post-Release(Week 11+)
- Week 11: Soft Release
- Day 71-73: Release MVP
- Launch game or demo small audience.
- Day 74-75: Gather Feedback
- Monitor feedback and initial reactions.
- Day 71-73: Release MVP
- Week 12: Post-Release Updates
- Day 76-80: Bug Fixes & Updates
- Address any post-release issues and make necessary updates
- Day 76-80: Bug Fixes & Updates
- Week 13+: Plan Future Updates
- Start planning for additional content, features, or next project